The Photograph
Sloane Square Underground—passengers across the tracks, transfixed by their phones. The original shutter-click.
The Process
Ten stages in the development of Abduction, traced from the original Sloane Square photograph through 3D capture, inversion, concept installations, the first pen-and-ink sketch, the first isolated AR test, and the finished work.
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Sloane Square Underground—passengers across the tracks, transfixed by their phones. The original shutter-click.
Capturing the station entrance as a point cloud—a fragmentary, half-dissolved record of the real place.
A clean, deliberate reconstruction of the empty platform. The architecture without its passengers.
The station is turned upside down and its passengers are released—falling, suspended, weightless.
An early staging of the falling figures inside an Apple Store on Third Street, Los Angeles.
The earliest pen-and-ink sketch—the falling figures resolving into a single body lifted by a green cone of light. The work's core image, made on paper.
The first time the figure was tested as a single, isolated abductee—staged in AR in a domestic interior. Her terror, lifted clear of the group, gave the work its centre.
A further installation study—figure and light tested inside the museum architecture, en route to the finished AR work.
The finished work as an AR installation—the green cone of light made visible in the museum architecture.
A single rendered frame from the work. The figure recognized—at once.