The Process

From a photograph on a station platform to a tractor beam.

Ten stages in the development of Abduction, traced from the original Sloane Square photograph through 3D capture, inversion, concept installations, the first pen-and-ink sketch, the first isolated AR test, and the finished work.

Tap any image to enlarge.

I

The Photograph

Sloane Square Underground—passengers across the tracks, transfixed by their phones. The original shutter-click.

II

Photogrammetry Scan

Capturing the station entrance as a point cloud—a fragmentary, half-dissolved record of the real place.

III

3D Render

A clean, deliberate reconstruction of the empty platform. The architecture without its passengers.

IV

Inversion

The station is turned upside down and its passengers are released—falling, suspended, weightless.

V

Concept Install—Apple Store

An early staging of the falling figures inside an Apple Store on Third Street, Los Angeles.

VI

First Concept Sketch

The earliest pen-and-ink sketch—the falling figures resolving into a single body lifted by a green cone of light. The work's core image, made on paper.

VII

First Isolated Test

The first time the figure was tested as a single, isolated abductee—staged in AR in a domestic interior. Her terror, lifted clear of the group, gave the work its centre.

VIII

Museum Installation Study

A further installation study—figure and light tested inside the museum architecture, en route to the finished AR work.

IX

AR Installation

The finished work as an AR installation—the green cone of light made visible in the museum architecture.

X

Rendered Still

A single rendered frame from the work. The figure recognized—at once.